1. Which CG software is used for starting up? |
Max Plug-in is the software used. |
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2. Which languages are compatible? |
There is an English and a Japanese version. |
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3. What kinds of DXF files are usable? |
Those compatible with the AAMA format created on Apparel CAD.
They are also compatible with output on AutoCAD R13 format, yet there are occasions when they do not correspond with a part of CAD. |
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4. Is it possible to change and then output the angles of the fabrics and clothes in the database? |
Yes, it is possible. |
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5. Is it possible to input clothes into the data? |
In order to use actual clothes for DressingSim
O, a template of the clothes must be made and then put into DXF data. Digital Fashion Ltd.
can act as a go-between in order to create templates from the clothes you want.
Please contact dsinfo2@digitalfashion.jpfor more information. |
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6.6. Can animated
human figures from "Poser" software from companies like
Curious Labs and MetaCreations be used in DresingSim software? |
This can be done by selecting the Wavefront OBJ format from the Poser writing functions and outputting the consecutive files while avoiding
the "Connection between parts" setting check. |
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7. Can I express the look of existing clothes (tight, baggy, showing wrinkle lines, etc.) onto the 3D full body data? |
This
is possible to a degree if you have the CAD data for those clothes.
Some items are still undergoing research so please contact dsinfo2@digitalfashion.jpfor
the latest information. |
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8. Is it possible
to put clothes on the model I have just created using Maya? |
Yes, it is possible. However these clothes are limited to those that have been objectified. |
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