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DressingSim for Maya FAQ
Maya
Oparating enviroment
Conforms to Maya operating environments
FAQ
1. Which CG software is used for starting up?
Max Plug-in is the software used.
2. Which languages are compatible?
There is an English and a Japanese version.
3. What kinds of DXF files are usable?
Those compatible with the AAMA format created on Apparel CAD. They are also compatible with output on AutoCAD R13 format, yet there are occasions when they do not correspond with a part of CAD.
4. Is it possible to change and then output the angles of the fabrics and clothes in the database?
Yes, it is possible.
5. Is it possible to input clothes into the data?
In order to use actual clothes for DressingSim O, a template of the clothes must be made and then put into DXF data. Digital Fashion Ltd. can act as a go-between in order to create templates from the clothes you want. Please contact dsinfo2@digitalfashion.jpfor more information.
6.6. Can animated human figures from "Poser" software from companies like Curious Labs and MetaCreations be used in DresingSimsoftware?
This can be done by selecting the Wavefront OBJ format from the Poser writing functions and outputting the consecutive files while avoiding the "Connection between parts" setting check.
7. Can I express the look of existing clothes (tight, baggy, showing wrinkle lines, etc.) onto the 3D full body data?
This is possible to a degree if you have the CAD data for those clothes. Some items are still undergoing research so please contact dsinfo2@digitalfashion.jpfor the latest information.
8. Is it possible to put clothes on the model I have just created using Maya?
Yes, it is possible. However these clothes are limited to those that have been objectified.
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