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Dressing Simについて
 Whether it is a material with the flowing smoothness of silk or the crisp stylishness of cotton, clothes of the same design can look completely different depending on the fabric.
 One can easily see how materials take on a different shape merely by holding a swatch of each in the palm of one's hand. When fabrics flow in the breeze as you walk down the street, and
through various designs, the appearance of the material
can appear completely different.

DressingSim is the name for this technology that can simulate the movement and silhouette of clothing without actually having to try anything on.
Photo01
DressingSim is indeed the technology that is at the heart of Digital Fashion Ltd.,
and is the core of our creativity.
 This technology can be largely broken down into two separate technologies. The first is using computers to create three-dimensional clothing forms from two-dimensional paper patterns. The second technique involves creating movement by transferring the physical properties of a material onto clothes programmed into the computer. We have combined these two technologies and in a computer environment have been able to convey how clothes move as if they were being worn and walked in by an actual human being.

 In other words, before the actual assembly and sewing of material after a pattern has been decided upon, people can now confirm with their own eyes through the computer what sort of silhouette and movement these clothes would have. Furthermore, by trying silk, cotton, wool, or any other materials in the simulation, it is possible to choose the fabric that is appropriate for each design.

 We believe that this technology in which the computer can simulate silhouettes beforehand is indispensable in the apparel industry, where numerous articles are designed each month and there is no room for compromise on the selection of materials.

Photo02
Photo03 Based on actual material traits, DressingSim illustrates a very realistic view of how clothes look when humans walk in them by simulating the movement of different fabrics. The clothes simulation images of DressingSim can now be easily accessed as they run on specific computer graphics software that is currently available. In recent years "How close can it get to the real thing?" has been becoming the valued standard of the world that is computer graphics. In this eclectic world covering fields such as games, movies, and animation, DressingSim is looking to play a big part in this expression of virtual reality with its own cutting-edge technology.
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